Tuesday, January 13, 2009

Learning Unix for Mac OS X or AdvancED ActionScript 3 0 Animation

Learning Unix for Mac OS X

Author: Dave Taylor

Now that your favorite operating system, Mac OS X, has Unix under the hood, it's the perfect time for you to uncover its capabilities. This new edition of Learning Unix for Mac OS X is designed to teach Unix basics to traditional Macintosh users. This book tells you what to do when you're faced with that empty command line.

Library Journal

Advanced Mac enthusiasts can delve beneath the surface of Mac OS X, unleashing the power of their systems by taking advantage of OS X's UNIX base. Learning Unix introduces power Mac users to UNIX basics, covering the most commonly used commands. Beginning with an explanation of how to get into the Terminal command line window, it culminates with a useful "where to go from here" chapter. Notes cover common traps and tips; exercises let users practice; additional resources are recommended throughout. A great purchase for larger libraries. Copyright 2003 Reed Business Information.



Table of Contents:
Preface
1Getting Started1
2Using Unix12
3File Management36
4Customizing Your Session54
5Printing66
6Redirection I/073
7Accessing the Internet82
8Unix-Based Internet Tools93
9Multitasking118
10Where to Go from Here124
Glossary129
Index133

Book about: Mejoramiento de Interpretación:Como Manejar el Espacio en blanco en el Organigrama (2do editor)

AdvancED ActionScript 3. 0 Animation

Author: Keith Peters

Flash has always been about animation. Back in the early days it was all done through tweening on the timeline, but with ActionScript people realized they could control and empower their animation to a much greater degree using code. With the speed boosts that came with ActionScript 3.0, the latest version of Flash's scripting language, Flash finally had the power to model a lot more complex programmatic animations, enabling 3D animation and physics modeling to become a reality.

With the follow-up to his best-selling Foundation ActionScript Animation: Making Things Move!, Keith Peters takes you further up on the road to becoming a Flash animation master. He describes the brand new features available in Flash Player 10, and how you can take advantage of them in your animations. He also describes much more advanced techniques, such as pathfinding routines and flocking behaviors that will be a massive boon for any game developers struggling with AI. If you want to take your programmatic animation skills to the next level, this is the only book for you!

  • Covers brand new ActionScript features to make use of Flash Player 10
  • Features vital game creation techniques
  • Includes advanced physics formulas
  • What you'll learn

  • ActionScript for Flash Player 10 3D and Inverse Kinematics
  • New drawing API commands and PixelBender
  • Isometric world creation
  • Artificial intelligence including pathfinding and steering/flocking behaviors
  • Numerical integration for real world physics
  • Advanced collision detection
  • Who is this book for?

    This book is for Flash designers wishing to increasetheir ActionScript abilities, and Flash games programmers wanting to pick up some incredible new tricks.



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